Tuesday, December 20, 2011

Game of the Year 2011

The Nominees:



  • The Elder Scrolls V: Skyrim - Bethesda Games Studios
  • The Witcher 2: Assassins of Kings - CD Project RED
  • Dark Souls - From Software
  • Uncharted 3: Drake's Deception - Naughty Dog
  • Catherine - Atlus
  • Bastion - Supergiant Games


And the winner is:


Dark Souls

Whilst every game on this list is easily deserving of the title Game of the Year, there can only be one winner. To be honest, I'm probably as surprised as you are. But Dark Souls has sucked me in and thrilled me like no game I've ever played. No other game challenges you so deeply, but rewards you so strongly. You feel like you are growing with your character, and after hours of playing, you begin to feel like you are a part of this world. With a combat system that rewards skill and patience over blindly attacking, Dark Souls makes you feel like a true warrior as you study each enemies patterns and weaknesses, looking for the perfect time to strike. The real challenge of Dark Souls comes from having to be at the top of your game all the time whilst you are playing. Exploration is often greeted with swift death to the unwary traveller, and this can tax on you, the gamer, as much as it must tax on the protagonist. The game is tied together by an interesting a deep lore, revealed in tantalising chunks as much by the world around you as NPC interaction, which is few and fa between. The game relies on you, the player, to go out and work out how things work. A brief tutorial gets you used to the basic controls and mechanics, but most of what it teaches you you won't even realise you've learnt until much later on. The clever open world is linked by a series of hidden pathways and shortcuts, and each time you unlock one, you feel like you're having a real impact on the world around. Also incredibly unique is the clever and surprisingly fun and effective multiplayer. From glimpsing the phantoms of other players around you, to reading messages left in the ground, and even summoning or invading other players, Dark Souls' multiplayer helps you feel like you're not alone in this dark and unforgiving world. As the first friendly NPC stipulates, you are not the first Chosen Undead, nor will you be the last; but the journey is long and rewarding for those who have the strength of character to rise to the challenge. So congratulations, Dark Souls. The title of Game of the Year is unequivocally, and deservedly, yours.

I leave you with some trailers to enjoy:







2011 Game Awards Part 2

Smexy - best graphics
Nominees:



  • Battlefield 3 - DICE (Frostbite 3)
  • Cysis 2 - Crytek (CryEngine 3)
  • The Witcher 2: Assassins of Kings - CD Project RED (RED Engine)
  • Hard Reset - Flying Wild Hog (Road Hog Engine)
  • Bulletstorm - People Can Fly (Unreal 3)
  • Dead Space 2 - Visceral Games (Visceral Engine)
  • Portal 2 - Valve (Source Engine)
  • Dark Souls - From Software (PhyreEngine) (PS3)
  • Uncharted 3: Drake's Deception (Naughty Dog Engine 3.0) (PS3)
  • Trine 2 - FrozenByte (Don't know, but it's pretty)
  • RAGE - id (idteach 5)
  • The Elder Scrolls V: Skyrim - Bethesda (Creation Engine)


Whoo, boy. This is going to be a big one. I'll get through it in as few a words as possible. We start with the honourable mentions, as so:
Portal 2 - for proving you can push an ageing engine to new and beautiful places. Sure, it won't win any beauty contests, but it's like that woman you ask out cause you think she's twenty, but turns out she's thirty five.
Bulletstorm - for finally providing a colour other than brown to the Unreal Engine. Aren't colours wonderful?
There's been some incredibly pretty games this year, starting with Crysis 2. Running on the mindbogglingly pretty CryEngine 3, further optimisations meant it didn't take Jesus's desktop to run it. Sadly, before the Dx11 patch, PC gamers felt wrong, justifiably. With very little in the way of customisation, Crysis 2 loses for being a dodgy port and pretending it isn't. Dead Space 2 is gorgeous, too, and runs unbelievably smoothly. I get 60fps consistent with all settings maxed. Special mention for the incredible lighting. The Road Hog engine of Hard Reset has incredible lighting, too. Incredible everything, really, but suffers from poor optimisation. Even at lower settings I struggled to get a consistent frame rate above 30fps, which really messes with the fast paced action. While Dark Souls might not be the prettiest game, it has a better sense of aesthetics than nearly every game on this list .Sadly, it's limited by the hardware and suffers from some pretty noticeable frame rate drops at times. Uncharted 3 is sadly limited by the hardware, too, though you'd be hard pressed to find a better looking game on the system. A special mention again for Naughty Dog's thorough attention to detail, right down to the tiny ripples and footprints in the sand, which has to be a pain to animate. Trine 2, as I've mentioned twice before, is achingly beautiful, with varied locations, and bustling backgrounds. Sadly, the character design is a little unvaried and underdetailed, but it is by far one of the best looking games this year, and from a little indie studio, too. RAGE looked to stun with it's idtech 5 engine, but suffered from shocking bugs on release, rendering multiple copies completely unplayable, even to this day. Also the MegaTexture tech causes atrocious pop in. However, it has some of the best character animations I'v ever seen in a game. Skyrim's Creation Engine provides the greatest looking Elder Scrolls to date, but sadly, it's focus on consoles means it's running in Direct X 9, of all things, with no Direct X 10 or 11 support announced as of yet. Plagued by painfully low res textures, Skyrim disappointed a bit on the graphics front. However, the modders have been hard at work making Bethesda's game into what it should have been had the artists been given the freedom they so desperately need. That leaves only two. And in second place, we have:
Battlefield 3 - I'm sorry BF3. The Frostbite engine is truly a work of art, but between the lens flares, the dust clouds, the smoke, and god knows what else, you don't give me really that much of a chance to enjoy it. Still, it runs well and it's all but bug free.
And that leaves only The Witcher 2, hands down the most beautiful game ever created. Combining incredible hand crafted technology, with a wonderful aesthetic, The Witcher 2 proved that sometimes if you want it done right, you have to do it yourself. Even running at it's lowest settings, The Witcher 2 outclasses almost every other game released this year. Bravo, CD Project RED, you sure made one damn Smexy game.

Sing The Song, Vern - the best soundtrack
Nominees:



  • Bastion - Darren Korb
  • Uncharted 3 - Greg Edmonson
  • Skyrim - Jeremy Soule
  • Dark Souls - Motoi Sakuraba
  • Catherine - Shoji Meguro
  • Legend of Zelda: Skyward Sword - Koji Kondo
  • Portal 2 - Mike Morasky
  • Witcher 2 - Adam Skorupa, Krzysztof Wierzynkiewicz


Every game mentioned on this list has a soundtrack so good I went out a bought a copy of it. Every one. Except Portal 2, which was released free. And Bastion, which I got a free download of through IGN Prime. I really, really struggled to pick a winner here, and I won't talk about each individually because nothing I say in words can match them, you have to listen for yourself. So I'll just say that I gave the award to Bastion, for weaving together music and game so well that if it had any other soundtrack, I believe the game would not work. If you can, find footage of Zia's Song, or the scene towards the end SPOILERS HUGE SPOILERS where you have to save Zulf from his own people and his song plays in the background END SPOILERS.

I Preferred the Book - best story
Nominees:



  • Portal 2 - Eric Waplow, Jay PInkerton, Chet Faliszek
  • Bastion - Greg Kasavian
  • Dark Souls - From Software
  • Uncharted 3 - Naughty Dog
  • Catherine - Atlus
  • Skyward Sword - Nintendo
  • The Witcher 2 - Andrzej Sapkowski
  • Crysis 2 - Richard K. Morgan
  • Batman: Arkham City - Paul Dini
  • Deus Ex: Human Revolutions - Eidos Montreal


Despite the strong movement towards it, great stories in video games are still few and far between. This award honours those games that bother to rise above the much and give me reason to play. Or even better, make me care. While games like Portal 2 and Dark Souls don't have much in the way of a story, it's how they tell it that makes it special. Both games provide the story in bite size chunks and let the player work it out for themselves, although Dark Souls is definitely the more vague of the two, which I love. It shows as much as it tells, which is a critical device that games so often fail to grasp. Although borrowing heavily from The Last Crusade, it's Uncharted 3's character studies that make it so interesting, especially it's de mystifying of Drake, revealing his arrogance and deceit and showing that he causes as much harm as good to those who would give anything for him, especially his old friend Sully. Skyward Sword represents the first time in the series history that it's scope for cinematic story telling and it's prowess and abilities have finally met, creating a fitting sequel to the 25 year franchise. Still could use voice acting though. Crysis 2's story was written by sci-fi author Richard K. Morgan and weaved a delicious tale of trans-humanism akin to Deus Ex: Human Revolution. Both cast you as the link between man and machine, and show you through the eyes of those your technology most threatens, although Deus Ex makes a much bigger moral grey area out of this. In the end they both fall short of really examining the issue though. Catherine should be applauded for finally showing there's more to mature than sex and violence, presenting a middle age man and his growing fear of commitment. All the craziness aside, it's really a metaphor for the fear of responsibility, of becoming a husband, a father, and adult. Vincent's character arc alone makes this a fascinating story. Arkham City did the right thing, yet again, by hiring writer Paul Dini, who wrote some of the greatest Batman: Animated Series episodes to craft a dense, lore-faithful, twisting and delicious web of intrigue for Batman to unravel. Helped along by a brilliant voice cast, if it wasn't for the over-saturation, Arkham City could have easily won this one. Bastion took a different approach to story telling, with a constant unreliable narration from "the stranger" following you wherever you went. But it was the conclusion that did it for me, ten gut-wrenching minutes and pure joy and sorrow. I cried like a little girl. I fell in love. I felt fear, hate, anger, I felt changed for the experience. And when Zia spoke for the first time, her voice as beautiful as the song she had sung when we first met, I realised I would do anything for her. That is how you tell a story. And so the award goes to Bastion, well deserved. However, some of you may have noticed I missed a game. Sadly, The Wicher 2 is based off a book already, so It's story was guaranteed to be extraordinary, which it is. But great story or not, it is not one written for the game, so it sadly cannot win the award. It is an incredible story though, filled with characters you care about, incredible settings, and enough political intrigue to impress the most avid Game of Thrones reader.

That leaves only one award. The Game of the Year. Who will take it? Tune in tomorrow, and find out:)

2011 Game Awards

This year has been an important one in gaming. A year full of sequels, prequels, reboots and some true gaming gems. While the triple- A titles have battled for supremacy, the indie developers have seized the opportunity to release some truly incredible games, and so we start off this "awards" ceremony with an award I like to call "The Underdog". Disclaimer - I am only including games that I myself have played. All awards are my own opinion, you are entitled to disagree to your heart's content. All games are PC unless otherwise specified.

The Underdog - best 'indie' game
Nominees:

  • Bastion - Supergiant Games
  • The Binding of Isaac - Edmund McMillen/Florian Himsl
  • Trine 2 - Frozenbyte
  • Hard Reset - Flying Wild Hog
  • Hydrophobia: Prophecy - Dark Energy Digital
While I'm sure there are about a billion more 'indie' game released this year, these were the 5 I played that really stood out, and choosing between them has been nigh impossible. Hydrophobia: Prophecy, a re-released version of 2010's moderately successful Hydrophobia, impressed with it's visuals, impressive water physics and water-based puzzles, but was let down but an uninteresting story and weak shooting. The Binding of Isaac, by half of Super Meat Boy's Team Meat, was a real treat this year. A combination of retro-roguelike dungeon-crawling, with McMillen's dark, twisted sense of humour and top-down shooter style combat, it was ultimately Isaac's randomness that let it down. To much of the game relies on luck over skill and some bosses and enemies are unbalanced. Hard Reset, developed by developmental super-team Flying Wild Hog - a combination of People Can Fly, CD Project RED and City Interactive, snuck in this year. Announced mere weeks before it's release, Hard Reset impressed with a powerful, in-house game engine, old-school shooter sensibilities and impressive difficulty. It was ultimately let down by repetitive combat, cramped quarters and criminal under use of it's interesting cyber-punk, dystopian setting. The winner of this award ultimately came down to a coin toss between Trine 2 and Bastion, with Bastion winning in the end. Trine 2 is a truly gorgeous, remarkable 2.5D puzzle-platformer, with infinite personality and charm. And Claudia black, which is almost an instant win in my book. Sadly, it's let down by it's tacked-on combat but just ruins the flow of gameplay and only serves to distract from it's strength - the puzzles. Bastion, the almost flawless gem from first-time developers Supergiant Game, represents one of the best arguments for games as art since ICO or LIMBO. From it's unique narration mechanic, to it's wonderful art-style and divergent hack'n'slash gameplay, Bastion managed to present something truly unique. And it's ending remains one of the most beautiful, poignant moments I've ever experienced in a game. Not to mention the incredible soundtrack, masterfully weaved into the game world. No one could forget Zia's song, urging you; or Zulf's lament for a home and people destroyed by fear and arrogance. For creating an experience that stays with you long after you finish, and for exceeding above and beyond many of the triple-A titles this year, Bastion is the well deserved winner of The Underdog award for best 'indie' game.

Boom, Headshot - best shooter
Nominees:



  • Crysis 2 - Crytek
  • Bulletstorm - People Can Fly/Epic Games
  • Deus Ex: Human Revolution - Eidos Montreal
  • Battlefield 3 - DICE
  • RAGE - id
  • Saints Row: The Third - Volition


While this year has definitely been the shooter season, I ave grown tired of shooters, of both the First and Third-Person perspective and as such, have played very few. I cannot tell you whether MW3 beats BF3's face into the dirt, nor do  really care. There were really only two shooters this year that stood out for me high above the rest. The first is Crysis 2. Taking almost all of what made the first game fun, and mixing in an intriguing trans-humanism//alien-invasion story and changing the setting from jungle to New York, Crysis 2 further proved with Crytek is one of the most respected FPS developers. Sadly the experience was mired by too much linearity, glaring omission of a quicksave feature, dodgy enemy AI and atrocious PC support. While I refuse to contribute to the debate between console and PC, I still refuse to pay top-dollar for a dodgy port on my system - be it console port to PC, or PC port to console. Especially from a primarily PC-exclusive developer. DICE managed to avoid this problem, providing a mostly solid pC experience, but stuffing it up with the compulsory use of EA's Origin (a controversy all to itself), and the clumsy Battlelog system. The game itself disappointed with an atrocious single-player, and a surprisingly buggy multiplayer. Still, no one can deny that DICE still rules the online arena, if that is your thing, and the mix of vehicular and foot-soldier combat is still unique and thrilling. Bulletstorm had so much incredible potential - helmed by Painkiller's People Can Fly and a fuck-it-all attitude, Bulletstorm ultimately failed by relying to much on Epic Games. While it pushed the Unreal engine into incredible territories (it remains probably the best looking game on that engine), it felt too torn between two identities - the serious, machismo two-weapons cover-based Epic game, and the crazy, over-the-top humour and weapons People Can Fly game. RAGE stood out strong as well, helmed by the creators of the FPS, id. And while no on will deny how gorgeous idtech 5 is, it's bug laden release that saw a large majority of games on PC unplayable and McCormic's continual mocking and humiliation of the PC crowd stirred much controversy for the once kings of the genre. The game itself was good, maybe even great, with a fun combination of third-person vehicle racing and combat with first person shooting, and the ability to carry an infinite arsenal was a fun return to form, but overall, it felt to stuck in its old ways and played to similar to previous id games to really stand out. And while Eidos' Deus Ex delivered on nearly all it promised, it was ultimately the shooting that let it down. Weapons felt clumsy and underpowered, and the protagonist simply couldn't survive a gunfight with a half decent enemy. Throw in hopelessly outdated bossfights, and the 'shooter' part of Deus Ex is a disappointing offering. So the winner of the Boom, Headshot award for best shooter goes, unanimously, to Saints Row: The Third which brings the fun back into, not only shooters, but games in general. With the attitude of why be serious, when you can be fun, Volition gives the player access to a ridiculous arsenal, including laser-guided missiles, MegaMan's rocket blaster, a gun that shoots mind-controlling octopuses and many, many, many more.

Obligatory Dragon - best RPG
Nominees:



  • The Elder Scrolls V: Skyrim - Bethesda Game Studios
  • The Witcher 2: Assassin of Kings - CD Project RED
  • Dragon Age 2 - Bioware
  • Dark Souls - From Software (PS3)
  • Deus Ex: Human Revolution - Eidos Montreal


This has really been an RPG year for me, as anyone who knows me will tell you. It started off with Dragon Age 2. While most complained about the more streamlined approach of the sequel, I loved the characters, the story and the new fast-paced combat. I loved how my character now had a voice, I loved how if I was sarcastic in my conversation responses, it would alter my characters personality in uncontrolled conversation. I loved how it tied in with the first game, further building the mythology over many years. I loved how it treated relationships as more than just sex. I didn't enjoy the recycled locations. I didn't enjoy the uninteresting bossfights. Still, both Mark of the Assassin and Legacy provided further refinements and new characters and locations, hinting at just how incredible Dragon Age 3 might be. And please Bioware, for the love of God, bring back Tallis. Next, there was The Witcher 2. Seemingly lightyears above CD Project RED's previous Witcher game, which relied on Bioware's ageing engine and questionable combat mechanics, but still impressed with it's story, The Witcher 2 presented one of the greatest Action-RPG experiences ever. Moving into a third-person perspective, pulling you in close to truly marvel at CD Project's incredible RED Engine; The Witcher 2 drew you into it's world with it's visuals, tight, challenging combat, deep moral choices and a story that truly made you fee like you had an impact on the world around you. Every single mission, even the usual inconsequential fetch quests felt like an important part of the story and often left you in cloudy moral grey areas. Then there was Human Revolution, a prequel to the incredible Deus Ex, that did so much right, but somehow failed to capture what made the original so special. Still, it almost rivalled The Witcher 2 in it's deepness, and it's "play how you want" mechanics were refreshing. And of course, who could look past Skyrim, a game I'm still playing, 120 hours in. Improving just about everything over the previous entries, Skyrim provided just about the best open-dowhatyouwant-penandpaper RPG you can find. With innumerable quests and an epic, interesting main story line, Skyrim was all set to win this award, until I stumble into the true winner. And the surprise winner of the Obligatory Dragon, thus named as every single game on this list, bar Deus Ex, contains at least one - goes to Dark Souls. While I had played From's first dark-fantasy brutal action-RPG Demon's Souls, it had lost me with it's seemingly insurmountable difficulty. It broke me, it's fair to say. However, I loved the combat and the unique world it created, so when I was feeling like a break from Skyrim, I found a copy on sale at my local game store and threw it in. And despite the fact that it kicks my arse over and over again, I've fallen in love. Unexplainable, deep, immovable love. And so, Dark Souls is really the winner. Hands down.

Sandcastles in the Sand - best Sandbox
Nominees:



  • Saints Row: The Third - Volition
  • Elder Scrolls V: Skyrim - Bethesda
  • RAGE - id
  • Batman: Arkham City - Rocksteady
  • Dark Souls - From Software
  • LA: Noire - Team Bondi/Rockstar


There's also been a fair helping of Open-World or Sandbox style games this year, especially outside the usual RPG offerings. Out of all, Rage is probably the most criminally underused, with literally nothing to do outside the main towns except drive around and engage in vehicle combat. There's nothing to explore or discover that the main story won't take you to anyway. LA:Noire also felt like an necessary sandbox. It reminded me of Mafia, in that all the driving about the world sections could easily have been skipped entirely and there was literally nothing to find out there. Not even collectibles, for God's sake. Batman: Arkham City did much better, successfully expanding Batman from inside the Asylum grounds to inside an entire city, but suffered from the opposite problem of that there was just far too much too do. It missed Asylum's pacing and sense of progression, instead boggling the mind with an over-abundance of collectibles so it feels like you're never making any progress towards the final goal. I did enjoy how each criminal had a specific section and how it really felt like Gotham City, though. That was fantastic. And gliding around as Batman, stalking the rooftops, never really got old. Dark Souls proved you could have claustrophobia even in the most open of worlds, with fantastic level design through shortcuts and looping pathways, all linked by bonfires. It really succeeds at drawing you into the world and making it feel like a real place, and discovering new shortcuts and hidden secrets never gets old. Volition provides an almost endless amount of stuff to do in Saints Row, but the city itself is lifeless and uninteresting. I could drive through the same spot time and time again and not realise it. There's just no sense of place or interest in the world. In the end, the award goes deservedly to Skyrim, for crafting an incredibly huge world, and managing to fill it with over 150 hand crafted dungeons, secrets, quests, treasures and just incredible places to explore. Each place feel wondrous and amazing, even hours and hours in. And you never knew when you'll stumble on a dragon, or an interesting NPC, or a treasure chest. NO other game gives you so much reason to just go out and explore. Sandcastles in the Sand indeed, Bethesda.

The Call of the Wild - best adventure game
Nominees:



  • Batman: Arkham City - Rocksteady  (PS3)
  • Uncharted 3: Drake's Deception - Naughty Dog  (PS3)
  • LA: Noire - Team Bondi (PS3)
  • Legend of Zelda: Skyward Sword - Nintendo (Wii)


I have to be honest, of the four nominees I have not played Skyward Sword. However, I ave watched my sister play it and look forward to playing it myself when she's done. It's seems to have improved and evolved far from Ocarina of Time's legacy and stands proud on it's own. Sadly, it still suffers from a lack of voice acting, lengthy, unskippable walls of texts and a lot of trekking back and forth. LA: Noire was one of the games I was most excited for this year. It seemed to combine my two big loves: Film Noire and detective fiction. However, what it presented was a disappointing mess of dodgy mechanics and hand holding. While the facial animation was indeed spectacular, the game was so rigidly linear they may as well have not used it. Batman: Arkham City was an almost flawless game, building on it's already beyond reproach debut and expanding the local and cast, truly pushing Batman, and the player, to their limit. The combat system was tweaked and perfected and flying around the city as Batman never gets old. Never has a company made the player fel so much like their character as the Arkham series has. Sadly, Arkham City suffered from an overstuffing of everything, to the point it became a complete overload. No one will deny it is an incredible and must play game, but it loses the sense of intense pacing and focus the first game had, instead giving us a Batman overload. So The Call of the Wild award goes, somewhat fittingly, to Uncharted 3, the crowning jewel in this incredible series. With incredible graphics, satisfying and diverse gameplay, and a story that took the characters to a dark and personal place, whilst also paying homage to Indiana Jones and the Last Crusade, Uncharted 3 felt like Naughty Dog at the top of their game. Their astute eye for minute detail fills the entire game, it has a level of polish almost unseen these days. Not to mention an extraordinary performance by the voice cast, all at the top of their game, and a moving score by Greg Edmonson (of Firefly fame). If only every developer had the level of dedication and professionalism of Naughty Dog, imagine the calibre of games we would see.

Mind = Blown - best puzzle game
Nominees:



  • Portal 2 - Valve
  • Trine 2 - Frozenbyte
  • Catherine - Atlus (PS3)


I kinda hate puzzle games. I'm really bad at them. So it's got to look damn good for me to even want to play it, and their were three games this year that did that for me. I spoke about Trine 2 earlier in the indie category and probably the only reason it isn't the winner here is because there's often too much getting in the way of puzzling, which is a mortal sin for a puzzle game. If I'm really struggling to wrap my head around a puzzle, the last thing I want is to be interrupted with dodgy combat. It doesn't do it often, but when it does, it drives me mad. However, the physics based puzzles are damn fun and mind-bending at times. The same with Portal 2, the follow up to Valve's surprise hit Portal. Released by a small team as a little filler on the Orange Box, Portal wowed with it's unique puzzles and, of course, GLaDOS. The sequel, developed by all of Valve this time, expanded on everything: more puzzles, more GLaDOS, more Steven Melchett, more comedy, more mind melt, more JK Simmons. And lemons. And Nolan North. Sadly, being a sequel, it didn't have the revelatory sense of originality of it's predecessor, and therefore could not snag the award from Catherine. Ah, Catherine. How you teased me, how you pained me, how you kicked me to the ground then kissed my wounds better. This is not a game you can describe in words the wonder of it. Part block-puzzler, part dating-sim, part fucked-up anime, Catherine truly is a sum of all its part. A frightfully original, devious, erotic, challenging and rewarding experience from Persona's Atlus, Catherine win's the Mind = Blown award - hands down. Seriously, play this damn game. Do it.