Thursday, September 20, 2012

Resident Evil: Retribution 3D Review

My name is Alice...

That's right, Alice is back and it's time for the haters to start hating. I've never really understood the hate for this film series, especially from fans of the game. Hell, if it wasn't for the movies, I would never have even played the games. Still, even I will admit that the 4th movie had it's moments of shitness, mainly stemming from an almost fetishist use of slow-motion and an intro almost entirely ripped off from the Matrix, but Resident Evil: Retribution seemed set to bring the series to new heights. Did it deliver? Did it ever.

The film begins at the exact moment the last left off. Umbrella is leading an all-out assault against Arcadia, led by Jill Vallentine (somehow played even more lifelessly by Sienna Guillory, who does brain-washed bad-ass even worse than she did regular bad-ass). So Umbrella comes in and blows everything up, and Alice is captured once more. We then jump to a non-descrip American suburb where Alice wakes up from a nightmare to her life as a subruban housewife. It seems she's now married to Carlos and they have a deaf child. Ok, Paul, I'll give it to you, this is different. Still, it's not long before the zombies show up and everybody dies. Michelle Rodriguez's Rain shows up again, for a bit, before we return to Alice, who's locked in a sterile environment, naked except for that thin sheet thing from the second movie. Now normally, I'd call this pandering, but here it's used to good effect, hammering home Alice's new vulnerability. Big props to Milla for pulling off this performance, it's nice to see Alice's human side again. Don't get me wrong, it's still pandering, but it's pandering with a purpose and Milla sells it. Still as lost as the audience, Milla manages to escape with the help of a mysterious power outage and suits up in regulation Umbrella skin-tight lycra. I'm not going to reveal anymore of the plot from here, except a few broad strokes. It seems Ada Wong, working for Albert Wesker (who no longer works for Umbrella) is the one who broke Alice out and they must now fight through he facility to meet up with a strike team, lead by Leon S. Kennedy and Barry Burton. Much arse-kicking follows.

I want to talk a little about the casting/characters here. We have three new characters from the game in this movie: Ada Wong, Leon S. Kennedy and Barry Burton. I can see why they brought Leon and Ada together, and they obviously brought in Barry for his connection to Jill.

(SPOILERS which goes nowhere because they just kill him off before the two meet and in this fiction they've never met SPOILERS)

I want to say this first, Li Bingbing's Ada Wong is fantastic, she gets the character spot on. Ada Wong is my favourite Resident Evil character and I was very worried about whether they could get her right in the movies, but the Ada Wong on screen is very much the Ada from the games. Sadly, she's very underutilized, given little to do except act as a plot device. Still, that's nothing compared to the horror that is Leon. I've got no idea who this guy they chose to play him is, but he is terrible. He's terrible if you compare the character to the game, and he's terrible if you've never even heard of the character. For one, leather jacket aside, he doesn't look a thing like Leon. Secondly, his characterisation is completely wrong. Leon is a typical B-grade action hero. He spouts terrible one-liners, he's basically brain-dead and if he's showing any emotion at all, it's usually some kind of bravado. This films Leon shouts a lot, scowls a lot and seems to be all dark and haunted by something. Also, his relationship with Ada is barely developed at all, which makes the little wink and nod to it at the end feel more like pandering towards the gamers and alienation of the people who only know the films. Barry is handled a bit better, but like Ada is given very little to do. I was initially thrown by the actor, who seems to be of Asian descent, but he delivers a decent performance. The part where he whips out his magnum towards the end is pure pandering towards the gamers as well, but at least this scene doesn't alienate the film fans.

Bitching aside, this movie gets a lot of things right. The plot is almost non-existent and completely unimportant. It basically feels more like a game than any of the previous movies. Alice and her friends fight through various levels and set-pieces and battle massive bosses on their way to the surface, before the movie ends on one of the greatest cliff-hangers/sequel bait I've ever seen. Also, the final fight is incredibly well shot and acted. Paul has really developed as an action director throughout these movies and the action this time around is easy to follow and beautifully shot. The action elements are often used to further enforce Alice's vulnerability, she is often wounded, or at the very least seems less confident and over-the-top compared to the previous films. The over-use of slow-mo is completely gone. In fact, there's almost no slow-mo in the entire film. The first action sequence is shot in slow-mo, but runs entirely in reverse, which is a really cool effect.

Overall, Retribution is my favourite in the series so far. The acting is the best so far (a few exceptions aside), the pacing is brilliant, the action is easier to follow and the 3D is much better done and far less gimmicky. I should also give a mention to the great score, which is less pilfered popular music and more actual composed score. If you can see this in the cinema, I really recommend that you do it. It really needs to be experienced on the big screen. otherwise, wait for the BluRay, whack on the 3D glasses and dive once more into the crazy world of Resident Evil.

Bane Plays Dark Souls

So I wanted to take a moment to talk a little about this series. I've played Dark Souls through, start to finish, more then 8 times now. I've got it on both PS3 and PC and it was my Game of the Year for 2011, so I don't have to tell you how much I love this game. I've been wanting to do a Let's Play of it for some time, but didn't want to do something along the usual lines. Then I saw a video called Bane Plays Slender and really liked what the film-maker did with the character. So I though, what if I took this idea and instead of having it as a one off gag, actually ran with it? This allowed me to not only brush off my voice-acting skills, but play Dark Souls in a way I never had before. Now I had to play Dark Souls not as myself, but as Bane (or a fictional version of Bane I've created for comedic purposes). Doing this has injected new life into the game for me, and I'm having a blast with it. I've got a couple of videos up, with two more to come within the week, so check it out. I know the impression isn't perfect and slips at times, but I'm working on it. I've embedded the first two videos below, so check them out.



Scoot 'n' Shoot - Resident Evil 6 Preview

Oh yeah, the Resident Evil 6 Public Demo is finally here and let me tell you, it was worth the wait. There's still a lot of detractors of this game, I know, but I honestly can't see where they're coming from. Let me illuminate you a little as we dive into the bleak world of Resident Evil once more.

Let's start, as we should, with Mr Kennedy. Leon is still rocking the leather and emo haircut, but now seems to have picked up a more manly voice. Joining him on his adventure is Laura Bailey. I mean, Helena. (This is actually kind of disconcerting fiction wise if you remember that Laura Bailey voiced Angela Miller in Resident Evil Degeneration.) But anyway, it seems there's been a virus release and Leon is forced to shoot the President. Helena then confesses to causing all this and then insisting that Leon takes her to the cathedral in town before she reveals anything. Showing his usual levels of intelligence, Leon doesn't arrest her on the spot and instead agrees to accompany her on this lunacy. What follows is pure Resident Evil 4. Dark, tight corridors, punctuated by heavily populated open areas. Action is slow paced, but incredibly taut. Shooting feels good, really good, and the ability to move while shooting is an incredible game changer. Dodging and melee is no longer contextual, too, which really shakes up combat. That doesn't mean it's suddenly easy, though. Zombies will rush you in crazy numbers at times, but even a solitary zombie can catch you off guard, moving in unpredictable patterns. This section ends with a tense driving section that forces our protagonists into the sewer and the demo ends.

Next, Mr Redfield, who still seems to be chowing on the 'roids. He's giving inspirational speeches to emotional orchestral music and moving his team to tears. You know, the usual Chris stuff. "Is he always this awesome?" a rookie asks. Still, it's not long before the shit hits the fan. It seems the local guerilla forces have got their hands on a new type of virus that creates BOW's smart enough to use weapons and with some nasty defence mechanisms. Combat for Chris is Third Person Cover Shooting, for the most part. Cover is automatic, push against a wall whilst aiming and Chris will latch on, or pressing X while against a smaller cover object will make him duck for cover. This feels much more responsive than Resident Evil 5, but still feels a little funny at times. I'm not going to lie, I actually had fun with Chris' campaign. It felt like what Reisdent Evil 5 could have been. This is straight action with horror elements, it controls well for the most part, and the enemies are varied and challenging. There's a really fun boss fight against an El Gigante and a tense shootout in a trainyard that make some great set pieces.

Finally, we have Mr Meuller. We join Jake (played by Troy Barker, who's rapidly giving Nolan North a run for his money) in some kind of drug den. He shoots himself up with something that sends everyone else over the wall, but just seems to turn him into more of a douche. Sherry Birkin (that annoying little girl from Resident Evil 2) turns up and tells him he can save the world, which turns him into even more of a douche. Anyway, Jake's campaign is...hard to describe. The demo level features the same J'avo type enemies from Chris', but now they're even harder. The more you shoot them, the stronger they get. It's crazy hard, but more often than not, just crazy. I found it much easier in the end just to pump a few bullets into the gun type enemies and force them to mutate into melee types, then make a run for it. I'm worried about the difficulty spikes in this campaign, it feels a lot more scattershot. Jake's character is a nice change of pace for Resident Evil and I look forward to what he can bring, but I feel I'll only play this through because you need to finish all three to unlock Ada's campaign.

And that's it for the demo. Seems Capcom is still keeping Ada's campaign mostly under wraps, which I like. For those who are worried about the changes to the game, I can assure you they're mostly for the best. Whilst Jake's campaign, at least from the little bit I got to play, seems a bit hit and miss, Leon and Chris' campaign are both really enjoyable and offer something for the die-hards and newcomers alike. The partner AI seems much better this time, and you don't have to worry about managing their inventory or anything, which is nice. Speaking of inventory, it works really well this time. Scrolling through is fast and responsive, and weapons can be changed without opening the menu as well. There's also a quick heal button, which really comes in handy. There's now no way to actually pause the game, which keeps the tension high. If Capcom continues to design the levels around these new additions, I can see this becoming the best game in the series. That's right, I said it. Well, regardless, I got this pre-ordered and the demo's free, so I really suggest checking it out. Resident Evil 6 is out on Xbox360 and PS3 on October 2.

Saturday, September 15, 2012