Written reviews for games, movies and music. My own personal opinions. I'm not going to go out of my way to cover tons of games or movies or music, I'm a broke musician, but if I feel strongly about something, or disagree with the general opinions, then you best be sure I'm going to write it up. Check out my YouTube for vids.
Friday, October 7, 2011
Has Time Left Shadow of the Colossus Behind?
This is going to be a difficult and probably controversial article, but it's one I feel needs to be discussed. Before we begin, I'd just like to say that Shadow of the Colossus is one of my favourite games, an incredible work of art and experience. The first time I heard of it I spent months trying to hunt down a copy for my PS2, ended up paying close to 100 dollars on eBay for one. The experience was unmatched by anything I'd played before. The scope of the game, the sheer size and spectacle of the Colossi, the heart-breaking story and desolation, the relationship between boy and horse, everything blew me away. So when I found out Team Ico was releasing a HD collection, including Ico (which hadn't played before because I couldn't find a copy), I pre-ordered straight away. But something strange happened when the game arrived. I fired up SotC and was instantly blown away by the loving detail it had been rendered in. The new textures, lighting and frame rate improves shone through, it felt like a true remastering of a classic. It was like someone had breathed a whole new life into it. And then I started to play the game and began to notice things. Little things. Things like the finicky and unresponsive horse controls, the camera that seems to exist in it's own world completely independent of your control, the ever increasing AI quirks, the unresponsive climbing controls. And ten I realised, with the spectacle of the Colossi removed, and the connection to the world and the story already experienced, what was left was a very flawed game. A very flawed, frustrating and often times very un-fun game. I was shocked. Had it always been like this, I wondered. Was I simply looking back on my experience with nostalgia glasses, forgetting all the frustrations and only remembering the good times, a la Uncharted 2? I can't honestly answer the question.Perhaps the quirk were always there, but the initial experience was enough to mask them. My sister is playing through the game for the first time alongside me and hasn't noticed any of the problems have, so perhaps it is true. Perhaps time really has left Shadow of the Colossus behind. Now in o way am I calling into question SotC's quality. It is a truly incredible experience, and everyone should play the game once. But the thing is, it doesn't stand up to a second playthrough. I've had to stop playing, it's just too frustrating for me. The frustration is increased by the fact that I feel betrayed. I want to have as much fun as I had the first time, as much fun as my sister is having now. I want to relive the mystery, the grief as each colossus fell under your hand, the triumph, the heartache the spectacle, but I just can't. And that's a real shame. Have I just grown old and cynical? I honestly don't know, but I feel like a part of my childhood has died with this game. As my character desperately clings onto a colossi's head as it shakes it around violently for the tenth time in a row without break, a motion it will continue to repeat at least twice after I've fallen off without stabbing it once for the fifth or sixth time, I feel Wanda's pain. I get up, eject the disc, place it back in it's case and file it away, vowing to hold onto the memories of the good times, instead of weathering through the storm in the hope it gets better.
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