The Underdog - best 'indie' game
Nominees:
- Bastion - Supergiant Games
- The Binding of Isaac - Edmund McMillen/Florian Himsl
- Trine 2 - Frozenbyte
- Hard Reset - Flying Wild Hog
- Hydrophobia: Prophecy - Dark Energy Digital
Boom, Headshot - best shooter
Nominees:
- Crysis 2 - Crytek
- Bulletstorm - People Can Fly/Epic Games
- Deus Ex: Human Revolution - Eidos Montreal
- Battlefield 3 - DICE
- RAGE - id
- Saints Row: The Third - Volition
While this year has definitely been the shooter season, I ave grown tired of shooters, of both the First and Third-Person perspective and as such, have played very few. I cannot tell you whether MW3 beats BF3's face into the dirt, nor do really care. There were really only two shooters this year that stood out for me high above the rest. The first is Crysis 2. Taking almost all of what made the first game fun, and mixing in an intriguing trans-humanism//alien-invasion story and changing the setting from jungle to New York, Crysis 2 further proved with Crytek is one of the most respected FPS developers. Sadly the experience was mired by too much linearity, glaring omission of a quicksave feature, dodgy enemy AI and atrocious PC support. While I refuse to contribute to the debate between console and PC, I still refuse to pay top-dollar for a dodgy port on my system - be it console port to PC, or PC port to console. Especially from a primarily PC-exclusive developer. DICE managed to avoid this problem, providing a mostly solid pC experience, but stuffing it up with the compulsory use of EA's Origin (a controversy all to itself), and the clumsy Battlelog system. The game itself disappointed with an atrocious single-player, and a surprisingly buggy multiplayer. Still, no one can deny that DICE still rules the online arena, if that is your thing, and the mix of vehicular and foot-soldier combat is still unique and thrilling. Bulletstorm had so much incredible potential - helmed by Painkiller's People Can Fly and a fuck-it-all attitude, Bulletstorm ultimately failed by relying to much on Epic Games. While it pushed the Unreal engine into incredible territories (it remains probably the best looking game on that engine), it felt too torn between two identities - the serious, machismo two-weapons cover-based Epic game, and the crazy, over-the-top humour and weapons People Can Fly game. RAGE stood out strong as well, helmed by the creators of the FPS, id. And while no on will deny how gorgeous idtech 5 is, it's bug laden release that saw a large majority of games on PC unplayable and McCormic's continual mocking and humiliation of the PC crowd stirred much controversy for the once kings of the genre. The game itself was good, maybe even great, with a fun combination of third-person vehicle racing and combat with first person shooting, and the ability to carry an infinite arsenal was a fun return to form, but overall, it felt to stuck in its old ways and played to similar to previous id games to really stand out. And while Eidos' Deus Ex delivered on nearly all it promised, it was ultimately the shooting that let it down. Weapons felt clumsy and underpowered, and the protagonist simply couldn't survive a gunfight with a half decent enemy. Throw in hopelessly outdated bossfights, and the 'shooter' part of Deus Ex is a disappointing offering. So the winner of the Boom, Headshot award for best shooter goes, unanimously, to Saints Row: The Third which brings the fun back into, not only shooters, but games in general. With the attitude of why be serious, when you can be fun, Volition gives the player access to a ridiculous arsenal, including laser-guided missiles, MegaMan's rocket blaster, a gun that shoots mind-controlling octopuses and many, many, many more.
Obligatory Dragon - best RPG
Nominees:
- The Elder Scrolls V: Skyrim - Bethesda Game Studios
- The Witcher 2: Assassin of Kings - CD Project RED
- Dragon Age 2 - Bioware
- Dark Souls - From Software (PS3)
- Deus Ex: Human Revolution - Eidos Montreal
This has really been an RPG year for me, as anyone who knows me will tell you. It started off with Dragon Age 2. While most complained about the more streamlined approach of the sequel, I loved the characters, the story and the new fast-paced combat. I loved how my character now had a voice, I loved how if I was sarcastic in my conversation responses, it would alter my characters personality in uncontrolled conversation. I loved how it tied in with the first game, further building the mythology over many years. I loved how it treated relationships as more than just sex. I didn't enjoy the recycled locations. I didn't enjoy the uninteresting bossfights. Still, both Mark of the Assassin and Legacy provided further refinements and new characters and locations, hinting at just how incredible Dragon Age 3 might be. And please Bioware, for the love of God, bring back Tallis. Next, there was The Witcher 2. Seemingly lightyears above CD Project RED's previous Witcher game, which relied on Bioware's ageing engine and questionable combat mechanics, but still impressed with it's story, The Witcher 2 presented one of the greatest Action-RPG experiences ever. Moving into a third-person perspective, pulling you in close to truly marvel at CD Project's incredible RED Engine; The Witcher 2 drew you into it's world with it's visuals, tight, challenging combat, deep moral choices and a story that truly made you fee like you had an impact on the world around you. Every single mission, even the usual inconsequential fetch quests felt like an important part of the story and often left you in cloudy moral grey areas. Then there was Human Revolution, a prequel to the incredible Deus Ex, that did so much right, but somehow failed to capture what made the original so special. Still, it almost rivalled The Witcher 2 in it's deepness, and it's "play how you want" mechanics were refreshing. And of course, who could look past Skyrim, a game I'm still playing, 120 hours in. Improving just about everything over the previous entries, Skyrim provided just about the best open-dowhatyouwant-penandpaper RPG you can find. With innumerable quests and an epic, interesting main story line, Skyrim was all set to win this award, until I stumble into the true winner. And the surprise winner of the Obligatory Dragon, thus named as every single game on this list, bar Deus Ex, contains at least one - goes to Dark Souls. While I had played From's first dark-fantasy brutal action-RPG Demon's Souls, it had lost me with it's seemingly insurmountable difficulty. It broke me, it's fair to say. However, I loved the combat and the unique world it created, so when I was feeling like a break from Skyrim, I found a copy on sale at my local game store and threw it in. And despite the fact that it kicks my arse over and over again, I've fallen in love. Unexplainable, deep, immovable love. And so, Dark Souls is really the winner. Hands down.
Sandcastles in the Sand - best Sandbox
Nominees:
- Saints Row: The Third - Volition
- Elder Scrolls V: Skyrim - Bethesda
- RAGE - id
- Batman: Arkham City - Rocksteady
- Dark Souls - From Software
- LA: Noire - Team Bondi/Rockstar
There's also been a fair helping of Open-World or Sandbox style games this year, especially outside the usual RPG offerings. Out of all, Rage is probably the most criminally underused, with literally nothing to do outside the main towns except drive around and engage in vehicle combat. There's nothing to explore or discover that the main story won't take you to anyway. LA:Noire also felt like an necessary sandbox. It reminded me of Mafia, in that all the driving about the world sections could easily have been skipped entirely and there was literally nothing to find out there. Not even collectibles, for God's sake. Batman: Arkham City did much better, successfully expanding Batman from inside the Asylum grounds to inside an entire city, but suffered from the opposite problem of that there was just far too much too do. It missed Asylum's pacing and sense of progression, instead boggling the mind with an over-abundance of collectibles so it feels like you're never making any progress towards the final goal. I did enjoy how each criminal had a specific section and how it really felt like Gotham City, though. That was fantastic. And gliding around as Batman, stalking the rooftops, never really got old. Dark Souls proved you could have claustrophobia even in the most open of worlds, with fantastic level design through shortcuts and looping pathways, all linked by bonfires. It really succeeds at drawing you into the world and making it feel like a real place, and discovering new shortcuts and hidden secrets never gets old. Volition provides an almost endless amount of stuff to do in Saints Row, but the city itself is lifeless and uninteresting. I could drive through the same spot time and time again and not realise it. There's just no sense of place or interest in the world. In the end, the award goes deservedly to Skyrim, for crafting an incredibly huge world, and managing to fill it with over 150 hand crafted dungeons, secrets, quests, treasures and just incredible places to explore. Each place feel wondrous and amazing, even hours and hours in. And you never knew when you'll stumble on a dragon, or an interesting NPC, or a treasure chest. NO other game gives you so much reason to just go out and explore. Sandcastles in the Sand indeed, Bethesda.
The Call of the Wild - best adventure game
Nominees:
- Batman: Arkham City - Rocksteady (PS3)
- Uncharted 3: Drake's Deception - Naughty Dog (PS3)
- LA: Noire - Team Bondi (PS3)
- Legend of Zelda: Skyward Sword - Nintendo (Wii)
I have to be honest, of the four nominees I have not played Skyward Sword. However, I ave watched my sister play it and look forward to playing it myself when she's done. It's seems to have improved and evolved far from Ocarina of Time's legacy and stands proud on it's own. Sadly, it still suffers from a lack of voice acting, lengthy, unskippable walls of texts and a lot of trekking back and forth. LA: Noire was one of the games I was most excited for this year. It seemed to combine my two big loves: Film Noire and detective fiction. However, what it presented was a disappointing mess of dodgy mechanics and hand holding. While the facial animation was indeed spectacular, the game was so rigidly linear they may as well have not used it. Batman: Arkham City was an almost flawless game, building on it's already beyond reproach debut and expanding the local and cast, truly pushing Batman, and the player, to their limit. The combat system was tweaked and perfected and flying around the city as Batman never gets old. Never has a company made the player fel so much like their character as the Arkham series has. Sadly, Arkham City suffered from an overstuffing of everything, to the point it became a complete overload. No one will deny it is an incredible and must play game, but it loses the sense of intense pacing and focus the first game had, instead giving us a Batman overload. So The Call of the Wild award goes, somewhat fittingly, to Uncharted 3, the crowning jewel in this incredible series. With incredible graphics, satisfying and diverse gameplay, and a story that took the characters to a dark and personal place, whilst also paying homage to Indiana Jones and the Last Crusade, Uncharted 3 felt like Naughty Dog at the top of their game. Their astute eye for minute detail fills the entire game, it has a level of polish almost unseen these days. Not to mention an extraordinary performance by the voice cast, all at the top of their game, and a moving score by Greg Edmonson (of Firefly fame). If only every developer had the level of dedication and professionalism of Naughty Dog, imagine the calibre of games we would see.
Mind = Blown - best puzzle game
Nominees:
- Portal 2 - Valve
- Trine 2 - Frozenbyte
- Catherine - Atlus (PS3)
I kinda hate puzzle games. I'm really bad at them. So it's got to look damn good for me to even want to play it, and their were three games this year that did that for me. I spoke about Trine 2 earlier in the indie category and probably the only reason it isn't the winner here is because there's often too much getting in the way of puzzling, which is a mortal sin for a puzzle game. If I'm really struggling to wrap my head around a puzzle, the last thing I want is to be interrupted with dodgy combat. It doesn't do it often, but when it does, it drives me mad. However, the physics based puzzles are damn fun and mind-bending at times. The same with Portal 2, the follow up to Valve's surprise hit Portal. Released by a small team as a little filler on the Orange Box, Portal wowed with it's unique puzzles and, of course, GLaDOS. The sequel, developed by all of Valve this time, expanded on everything: more puzzles, more GLaDOS, more Steven Melchett, more comedy, more mind melt, more JK Simmons. And lemons. And Nolan North. Sadly, being a sequel, it didn't have the revelatory sense of originality of it's predecessor, and therefore could not snag the award from Catherine. Ah, Catherine. How you teased me, how you pained me, how you kicked me to the ground then kissed my wounds better. This is not a game you can describe in words the wonder of it. Part block-puzzler, part dating-sim, part fucked-up anime, Catherine truly is a sum of all its part. A frightfully original, devious, erotic, challenging and rewarding experience from Persona's Atlus, Catherine win's the Mind = Blown award - hands down. Seriously, play this damn game. Do it.
No comments:
Post a Comment